Issue 042 — Now Reading

Slow journalism for a fast hobby.

PixelStronghold is an independent publication about fantasy and RPG games. We write long-form reviews after we finish the game, profile the artists behind the worlds we love, and run a weekly news brief that respects your time. No clickbait, no scored-out-of-ten fluff, no sponsored takes — six years and counting.

240+
Reviews Published
12
Editors & Writers
06y
Years Independent
Live
Hollow Citadel — 9.1 Tideborne Saga — 8.4 Hollowgrove — 9.4 Ironroot Stratagem — 8.7 Emberhall Rite — 8.9 Sirenfall — 8.2 Dragon design brief — Friday news
A panoramic fantasy kingdom with castles and turquoise rivers
This Week
Hollow Citadel
Editor's Verdict
9.1 — A landmark RPG
★★★★★ 91/100
Average length
3,200
Words per long-form review. Anything shorter is an impressions piece, and we say so.
Sponsored editorial
000
In six years. Not zero by accident — zero by policy. Every offer politely declined, in writing.
Re-review window
12mo
Every major release gets a 12-month follow-up. Sometimes it overturns the verdict. We leave the original visible.
What we cover

Four pillars of the Stronghold

We don't try to cover everything. Instead we go deep on the four areas where independent fantasy and RPG journalism actually still matters in 2025 — the kind of writing that holds up two years after the embargo lifts.

01 / Reviews

Long-form Reviews

Most outlets give you a verdict in 800 words. We give you 3,200 — the systems, the friction, the hours that mattered, and the hours that didn't. Every review is written after the credits roll, never before. For RPGs over sixty hours, the writer takes as long as the writer takes. We also revisit every major release one year later, because launch-week verdicts age like milk, and we're tired of pretending otherwise.

02 / News

Weekly News Brief

Once a week, on Friday at 09:00 GMT, you get a single curated digest — not a firehose. Studio news, expansions, lore drops, the conversations the genre is actually having in its quieter rooms. No hot takes, just signal. If a week is quiet, we say so instead of inventing drama. If a week is enormous, the brief runs long. The format follows the news, never the other way around.

03 / Craft

World-Building & Art

We profile concept artists, environment leads, lore writers, and the people whose names never make the marquee. Worlds don't happen by accident; they're built by specific people with specific opinions, and we'd like you to know who they are. Long interviews, process breakdowns, behind-the-scenes craft — the parts of game development that don't fit into a launch trailer.

04 / Scenes

Communities & Lore

Roleplay servers, modding collectives, fan archives, regional MMO scenes that never get covered by anyone with a press badge. The stuff that happens around the games — sometimes louder than the games themselves, almost always longer-lived. Slow journalism for a fast hobby, paid for by readers, written by people who still play after they file the piece.

We'd rather be the second outlet to cover a story and be right, than the first to cover it and wrong. We have been wrong. We have left those errors visible, dated, and signed.
From the PixelStronghold staff handbook, ed. 2021
Featured this issue

What the editors are playing

One landmark review at the top of the fortnight, two quieter recommendations from the rest of the desk. Full archive on the Reviews page.

The schedule

This week at the Stronghold

Everything we publish runs on a deliberate cadence. Here's the editorial calendar for the current week — bookmark it, follow it, ignore it.

Mon
18
Production day. Office quiet. No new posts.
Tue · Today
19
Review
Tideborne Saga full review
Wed
20
Essay
On the death of the world map
Thu
21
Interview
Concept lead, Sirenfall
Fri
22
Brief
Issue 043 — Friday News Brief
From this week's brief

What the genre talked about

A snapshot of the Friday newsletter — the headlines, what they meant, and which ones the rest of the press got wrong. Full digest on the News page.

Editorial principles

We write the kind of fantasy coverage we wish existed.

PixelStronghold started in 2019 as a Friday newsletter run by four ex-staff-writers from larger outlets. We had a simple, slightly cranky thesis: most coverage of fantasy and RPG games is fast, shallow, and tied to launch calendars. Almost none of it ages well. Almost none of it tells you what a game is actually like to live with a month after launch.

Six years later we're a small, independent team — twelve regular contributors, four full-time editors, one part-time copy chief who saves us from ourselves. We publish slowly. We finish games before reviewing them. We disclose every relationship, every review code, every prior employment. We pay our writers above industry rate, on publication, and we don't take codes with strings attached. The Stronghold is what's left when you strip out the parts of games media that exist for advertisers.

Read the full story →
A cozy fantasy library — our editorial workspace, conceptually